sabato 6 marzo 2021
What is a sustainer? (with free VST plugins)
sabato 10 ottobre 2020
How to use Ping Pong delay to give a sense of depth to a sound
Hello and welcome to this week's article!
Today we're going to talk about an interesting, creative use of delay (click here for a dedicated article): the ping pong effect, in a particular way used by some producer to add a nice sense of depth to a tone, especially vocals, but it can also be used on guitars (for example a clean arpeggio or a solo).
Let's start with the definition: a Ping Pong delay is a type of delay that sends the repetitions of a signal on the right and left side alternatively, like it's a ping pong ball.
In order to do this we are going to need a stereo delay plugin (often there is one also bundled directly in our DAW), and usually the interface of this type of plugin features controls to dial specific settings for each channel.
Instead of using it as a normal stereo delay with ping pong effect (the same type of delay that bounces from left to right), we can add a more 3d effect by using a different time signature between the left and right channel, so that the sound does not bounce back and forth evenly (this is a technique used for example by The Edge, the guitarist of U2):
- we can try to set the repetitions of our vocal track in triplets on one side and in quadruplets on the other, using the same tempo.
- we can try to offset the repetitions by setting for example the time signature in 3/16th of note on one side and 1/8th of note on the other.
- we can try (but this is slightly more risky in terms of result) to detach the sync with the project tempo and set the 2 sides at 2 different bpm.
Any solution we choose, since the result can be easily messy/overwhelming, it's a good practice to filter out some low end, maybe to effect only the tone from 800hz/1khz up, and to not overdo with the mix knob: just a little amount goes a long way, we want to add a 3d effect, not to overshadow the main vocal track.
I hope this was helpful!
Become fan of this blog on Facebook! Share it and contact us to collaborate!!
sabato 4 luglio 2020
Everything you need to know about effects part 4/4: Distortions!
CLICK HERE FOR PART 1/4: Fx routing, in studio and live!
CLICK HERE FOR PART 2/4: Reverb and Modulations 1
CLICK HERE FOR PART 3/4: Reverb and Modulations 2
Once we have gone through all the most common application of modulation effects, it's time to pass to what is considerable the most important type of effect that we can apply to a tone, an effect which has taken an instrument, the electric guitar, and made it the most important, influential and beloved one of the 20th century: the distortion, in all of its forms.
sabato 20 giugno 2020
Everything you need to know about effects part 3/4: Reverb and Modulations 2
CLICK HERE FOR PART 1/4: Fx routing, in studio and live!
CLICK HERE FOR PART 2/4: Reverb and Modulations 1
CLICK HERE FOR PART 4/4: Distortions!
We have started digging into the modulation world, but the reality is that it's a rabbit hole with infinite variants, so what we're going to do today is to finish covering the modulation macro areas that are most known and used.
Finally, delay is one of the most beloved guitar effects because it can seamlessly give depth and atmosphere to a clean guitar part or smoothness to a hi-gain solo, and countless pedal producers have put in the market their interpretation of this effect.
sabato 6 giugno 2020
Everything you need to know about effects part 2/4: Reverb and Modulations 1
CLICK HERE FOR PART 1/4: Fx routing, in studio and live!
CLICK HERE FOR PART 3/4: Reverb and Modulations 2
CLICK HERE FOR PART 4/4: Distortions!
sabato 23 maggio 2020
Everything you need to know about effects part 1/4: Fx routing, in studio and live!
Hello and welcome to our new omnicomprehensive article in which we are going to gather together and put in a coeherent order all the various articles of this blog related to effects!
Let's start very generic: what do we mean in a wide sense when we refer to audio effects?
We talk about any process that artificially modifies an audio signal, which can be recorded or live.
In the music world, whether we are talking of studio recordings or adding an effect to our electric guitar sound, the basic concept is that we can put any effect in any order, but the reality (and decades of perfecting the craft) tells us a set of rule quite stiff in which to optimize the effect chain order: every effect, in facts, cascades into the others and modifies them, therefore putting the same effects in a certain order can result in a pleasant enhancement, while putting the same effects in another order can just create a messy cloud of noise.
Decades ago, some audio engineer has realized for example that by putting all the effects in front of an amplifier would make the resulting tone quite bad, while putting some of them AFTER the preamp, just before the power amp, would make the sound much cleaner and more polished: that moment was the creation of the effect loop, a tool that still today is considered a staple in audio technology (click here for a dedicated article).
By putting the right effects in the right order in our guitar and bass rig, we can obtain the best tones possible, click here for the perfect guitar effect chain order (with the explaination also of why a certain effect needs to stay there and not in another position), and click here for the perfect bass effect chain order.
The same logic can also be applied in studio, and not only for guitar, but also for any sound source that goes into a mixer, that's why also mixing boards often features an effect loop.
Regardless of the loop, if we're talking about the digital world of recordings, what we need to know is that we don't need (especially if we have projects with a very large number of tracks) to use individual instances of an effect (for example the same reverb) into every track: we can create an fx track (click here for a dedicated article), and "send" this same effect to the various tracks, controlling the single amount desired for each track.
The nice thing of an fx channel track is that we are not limited to one effect at the time if we want, we can create also elaborate effect chains, for example with reverb and delay (click here for a dedicated article), and we can even make sure that only a part of our signal (for example from a certain frequency up) is affected (click here for a dedicated article about how to use the insert of an fx channel, practice also known as "to effect an effect").
Finally, it's important to say that any effect or serie of effects we are going to use in studio to process our tracks not only can be applied only to a certain part of the tone (for example a specific frequency area), but also to the whole tone in an adjustable amount, which is controlled by the "dry/wet" control: if the knob is 100% dry the whole signal will not be effected, if it's 100% wet the signal will be completely effected, and every shade in between will be a blend between effected and dry signal (consider that often a 10/15% wet signal is more than enough to give a track the enhance it needs without making it drown).
If you want to get nerdy it's also possible to be creative with the use of wet and dry, for example with the "wet/dry/wet" trick, which can be seen clicking here.
CLICK HERE FOR PART 2/4: Reverb and Modulations 1
CLICK HERE FOR PART 3/4: Reverb and Modulations 2
CLICK HERE FOR PART 4/4: Distortions!
Become fan of this blog on Facebook! Share it and contact us to collaborate!!
sabato 24 agosto 2019
How to mix vocals with stereo slapback delay (with Free Vst plugin download)
Hello and welcome to this week's article!
Today we're going to talk about an advanced Delay technique for Vocals (click here for a dedicated article about how to mix vocals) and Lead Guitar (click here for a dedicated article) that will allow us to create some space and focus around our track without the downside of pushing it behind in the mix.
As we know, in facts, effecting a track is a double edge sword: it makes it smoother, gives it a sense of space and coherence with the other instruments, as if they were recorded in the same room at the same time, but on the other hand the more ambience effect we add, the more the track will sound distant, up to the point to end up quite buried in the mix.
It's a matter of finding a good balance, because we need to add thickness and fullness, without sacrificing the position of our vocal track as the focus of our mix, and one of the techniques that we can use is a stereo slapback delay, which is a delay with little or no feedback (the feedback controls the number of repetitions of the delay), meaning that with the slapback delay you use only one repetition (the so called "slap back").
In order to create a slapback delay we need to create an fx track and load on it our favourite stereo delay plugin, then set the feedback control anywhere from 0 to 10% (the important is to have only one repetition per side);
now we need to set a different timing for the left and the right repetition, so that the "slap" arrives from left and right in 2 slightly different moments, for example on the left side after 100ms and on the right one after 150ms.
The timing of the repetitions must be adjusted according to the how fast is the song, 50ms for a very fast one, up to 200ms to a slow one.
In the fx track obviously we can put also other effects, in order to send it to our single vocal (or lead guitar) tracks, each one in the right amount (let's not overdo it, not all the tracks needs to be hyper effected, though).
With a Slapback delay we will add depth, a 3D, "larger than life" effect, without pushing the track too far back in the mix.
There are several free Stereo Delay Vst plugins available, here's our 3 top picks:
- Voxengo Tempo delay: the most complete among the free ones
- Easy-Q Delay: a simple, easy to use Delay
- Entropy: a Delay with an interesting stereo crossover effect
Become fan of this blog on Facebook! Share it and contact us to collaborate!!
sabato 23 febbraio 2019
5 tips to declutter your mix
Hello and welcome to this week's article!
After 2 weeks of reviews it's time to get back to talk about mixing, with 5 tips for declutter our mix.
The purpose of this article is to find some solution to a common problem, which is our curse and our delight at the same time as amateur mix engineers: the fact that when mixing we love to experiment, try new plugins, see what happens if I add this tool on the chain, this effect, and so on, to the point that all the tracks lose their body, they become distant, a bit distorted, starts covering each other and in general the sound becomes terrible.
This happens because there is too much aimless processing going on, and because we are making too many random choices with tools we have no idea of how to use.
This is a good starting point to initiate a "diet" for our project: clean up, declutter, tidy up the routing let the original tracks breathe; just by taking away the useless processing the tracks will get back in focus and become more clear, and from there with few, well studied moves we can make them sound awesome.
1) Clean up your channel inserts: the first thing to do if we find ourselves in a plateau in which we don't like what we have but we don't know where to start to fix the mix, is to clean up all the channel inserts from the thousands of random Vst plugins we have loaded. Clean slate.
Now let's get into the order of ideas of putting as little plugins as possible in each single track, and if possible to leave them completely empty, putting everything that we need in the group tracks.
Let's try to adopt an old school approach, like with the mixing boards of the 70s, in which there was a limited number of tracks, a limited number of effect tracks and let's try to get to the result with as few moves as possible.
2) Grouping and using Buses: the second step is to create group tracks for basically everything. One for all rhythm guitars, one for all the toms, one for all crash cymbals, one for all the vocals and so on, leaving out only the tracks that are unique (for example a bass track, or if there is only one vocal track). In these groups we can process and effect our tracks together, giving coherence to the overall sound and processing with our minimal approach that hopefully will bring to our final result more focus, clarity and headroom.
3) Use Fx Tracks intelligently: create an fx track with a reverb and one with a delay, to be dosed in different amounts among the instruments (short tail delay for solos and vocals, reverb in small amounts for almost all tracks except those with a low oriented eq such as bass, kick, rhythm guitars...), this will give the impression that the song is performed in the same room, and will add coherence and realism to the final result.
4) Choose few plugins per type (better if just one): find out among your plugins the best Equalizer and the best Compressor and learn how to use them perfectly and how they behave, then make them your hammer and chisel; they are our main tone shaping tool, and we must use to clean up the unwanted frequences and give body and weight to our sounds. Using only one type of Comp and Eq in our project is another way to add coherence and making the final result less dispersive and distracting.
5) Refocus by using Bypass: as stated in the linked article, every time we add a plugin, before deciding whether to leave it or not we need to make a test; the test consists in listening to the song with all the tracks together (not in solo), while turning on and off the plugin. If we hear an improvement we keep it, if it sounds worse or if we don't notice anything different, we remove it.
Just by removing the plugins that doesn't add anything, the mix will sound much cleaner and more focused.
I hope this was helpful!
Become fan of this blog on Facebook! Share it and contact us to collaborate!!
sabato 5 agosto 2017
How to use Delay and Reverb fx sends
Hello and welcome to this week's article!
This article is a more in depth view of our group and fx channel article: how to actually set up and use a Delay (or any other modulation effect) and a Reverb fx send (or more than one) to give a coherent tone to our whole project.
This is done to achieve two results:
1) not having to open a single effect instance for each track, which can be extremely cpu-demanding
2) to create a tone that will give a consistent tone print through our tracks, as it used to happen in the hardware days, in which obviously the number of hardware processors was limited and the mix engineers had to send it, in different amounts, to various tracks.
We are using the classic Presonus Studio One interface, but the same concept can be applied to any other professional daw.
What do we need to do?
We take our vocal or guitar solo track, for example, and just drag and drop from the effect pool window on the right side of the screen our effect into the "send" area of our track in the mixer (you can show or hide the mixer by pressing F3). Once the effect is there, it will automatically create an fx send track in the mixer with the name of the selected effect (you can also rename it). Then from the send of each track (e.g. Vocals, solo etc) you can decide the amount of effect to be sent to that particular track.
Esample: more Reverb send for the vocal track, less send (but the same reverb, so it sounds like they are in the same room) to the snare drum.
Another interesting thing is that we can also create and save complex chains, like the following effect track that can be sent to many single vocal tracks, instead of loading the effects in the insert of each one:
1) Eq filtering up to 1000hz: this will affect only the effect track, meaning that the following effects will work in our track only from the frequences above 1khz, so the effect will sound less muddy (this process is explained in detail here).
2) Delay with short tail to thicken the vocal and give it some shimmer.
3) Reverb with short tail and low dry/wet ratio: we are using it only to create some tail.
the purpose of this chain is to create a subtle effect send to be used on all our vocal tracks (or guitar solos, for example), we can also click on the arrow on top of this fx track in the mixer and store it to recall it in other projects.
Hope this was helpful!
Become fan of this blog on Facebook! Share it and contact us to collaborate!!
sabato 8 luglio 2017
The Delay Battle: Line6 Echo Park vs Boss DD7 vs Tc Electronic Flashback Part 2/2
The quality of sound cames first.
Boss DD7: It has both digital and analog functions with a “modulation” mode that adds a little bit of chorus. They all sounds really good, the analog functions is, according to the manual, “really close to the DD2 sound”. You can ear a bit of degradation of the signal, which gives to the sound a particular color: it’s not that you lose much signal, it must be clear, but the analog mode gives a warmer and soft delay.
Line6 Echo Park: It’s a solid hammer if you need just a delay pedal with tons of functions and a lot choices in order to create weird sounds, but definitely it doesn’t have the best sound in the world. You lose always a little bit of signal, and this is bad in any case. Another bad thing is that the “trails” can leave a fuzzy noise in the background, so it’s not true bypass either. “Trails” mode is used to have the functions of the pedal a little bit on even if it’s bypassed. So your delays works a little more after you switched to another pedal. Could be a good weapon, coud be useless, just set it on “off” and you will have no problems at all.
Tc Electronic Flashback: Oh, dear God, the Tape effect it’s ridiculously good. The overall sound of both digital and analog mode is awesome and there isn’t any signal loss. It has also the “Tone Print” function, which gives to you the possibility to link the pedal to your PC and download prestes chosen from a library of artists that uses this pedals. If you have a lazy ass this is your pedal.
I want to experiment new possibilities.
Boss DD7: Short and long delays can be crafted easily and the reverse mode is nice, but the device lacks the fact that you can’t control how much of your original signal to blend. At the end it’s a significant limitation. It is really easy to understand how the pedal works and creates a delay that works for you. It’s not a spacemachine, but a really solid pedal with usefull functions.
Line6 Echo Park: This is a weird guy. Sometimes there are more knobs that what you need, sometimes you feel like the whole world is in your hands. You can choose first if you want a digital, analog or a tape kind of delay, then you choose the modes. It has unique functions as the “Swell” (adds an auto volume swell along with your echoes) and the “Sweep” (adds a nasty filter that squeeze your feedback). You can go really in depth with this toy but it’s not easy to understand, it requires a little bit of time to be understood in its wholeness.
Tc Electronic Flashback: Its point of strenght is the “Tone Print” function, it opens to new features and gives you the power to set the delay exactly as other famous players did.
FINAL THOUGHTS – PROS AND CONS
Boss DD7
Avarage price as new in the market 140$ (90-100$ used)
Pros: Analog mode sounds great. True bypass with any loss of signal. Works great for both long and short delay
Cons: Lack of Dry/wet mix control. Without an external Boss footswitch the tap tempo could be a little bit complicated.
Line6 Echo Park
The production is discontinued, so you can find it used from 60 to 100$
Pros: It has unique modes. You can select tape, analog or digital sound. Mixing time and repetions knobs creates weird sounds and textures, so it can work fine even for synths. Super-easy tap tempo. You can go really in depth in every feature.
Cons: It can create some signal loss (some of Echo Parks has an internal boost switch to avoid that). The “Trails” function makes the pedal not completly bypassed. A little bit more complicated to understand than the others. To bypass the pedal you have press the stombox harder, it can be annoying.
Tc Electronic Flashback
Avarage price as new in the market is 160$ (100-120$ used)
Pros: Tape Echo sounds otherworldy. The unit has looping function. Tone Print mode gives to this guy a lot more possibilities, reverse mode is excellent. Really small pedal.
Cons: It’s a bit more expensive than the others. The tap tempo mode could be improved, this is why many users have switched to the “x4” version.
sabato 1 luglio 2017
The Delay Battle: Line6 Echo Park vs Boss DD7 vs Tc Electronic Flashback Part 1/2
Hello and welcome to this week's article!
Today our good friend Edoardo del Principe will share with us a comparison between the three most known delay pedals on the market: Line6 Echo Park, Boss DD7 and Tc Electronics Flashback.
The analysis will be made by comparing the three devices under several points of view.
Enjoy!
Out there there are tons of delays with tons of modes, knobs, delay times etc and I was really confused (I still am a little bit now) of what works for me. I went to a local shop to try those that are in my opinion the three most complete single-stompbox delay pedals in the market. This is my guide to show you which one is the best.
I need an easy tap tempo mode:
Boss DD7: The two seconds press-release and following taps is the most unconfortable way to have tap tempo when you are live. Maybe with a lot of practice it becomes easier but if you are searching something more straightforward in my opinion it’s not the best choice
Line6 Echo Park: The Tap Tempo mode is tricky because it is always on. The only way to turn it off is by pressing the footswitch a little harder until you hear a “click” sound. I really suggest to use it with a switch/looper, having keeping it always on an then tapping it lightly for tempos, just one tap to have it on with the looper and the others to give it the tempo.
Tc Electronic Flashback: The Tap Tempo here could be awesome for someone and really negative for others. With this pedals you have to press the stompbox and play the guitar in the tempo you want, then you release it. The pedal catches the signal from the guitar and gives to you the delay with your tempo.
I want to create textures with the looping function:
Boss DD7: The pedal does not have a real looping mode, but it has the “hold” mode which is a brief loop that holds literally what you are playing. This can be used to create textures and add layers, could works fine for short loops.
Line6 Echo Park: The Line 6 Echo Park doesn’t have a loop mode, but if you give it a lot of repetitions under the “Ducking” mode with the “trails” on you can work with that as a little cool loop to expand your riffs into new layers. The “Ducking” mode it’s a delay that starts only when you finish to play the riff.
Tc Electronic Flashback: It has a real loop mode which works great, having a loop machine in that really small space can save space in your pedalboard.
lunedì 15 febbraio 2016
Mixing and Mastering with a Peak Limiter (with Free Vst Plugins)
The only thing to remember is to balance the output of the signal, because since we are adding db of gain IN, we should lower accordingly of the same amount of db the OUTPUT in order to leave the overall level of the track unaltered, just processed.
Become fan of this blog on Facebook! Share it and contact us to collaborate!!
sabato 10 ottobre 2015
How to sound like: Jimi Hendrix (with sample and using only free Vst Plugins)
Hello and welcome to this week's article!
Today we are going to see how to obtain very easily one of the most iconic and classic guitar sounds of the history of this instrument: the classic Jimi Hendrix tone.
Let's start by saying that Jimi hendrix was really an innovator: he took effects which were new at the time, like the modulation effects, and made them famous and mainstream, to the point that many of them are still today a standard in any guitar player rig.
Another thing to say about Jimi Hendrix is that he actually had a LOT of tones; almost a different one for each song, to the point that some commercial simulator (for example the very complete Amplitube Hendrix) today recreates the tone of the various single songs.
I wanted to recreate the classic Little Wing sound, that in my opinion is the best one, using only free plugins or the ones bundled in any commercial Daw: as you can see from the picture above (which shows the full chain, to be read from left to right, from top to bottom) I have used Presonus Studio One, but the same rules can be applied to any DAW, since they all feature these processors by default.
First off I have loaded on a track the original Little Wing, to use it as a Reference Track, so I could compare in real time the results of my tweaking, until the sound was similar enough.
I have used my cheap Squier Stratocaster, using the neck pickup (although in the last part of the sample I have switched to the bridge one, which was a humbucker, in order to have a little more output), tuned it, found the right Input Level, and proceeded loading a Preamp to use with the clean channel. I have used the Ignite Amp NRR-1, with no cab emulation (when using clean guitars it's possible to act this way to obtain a more direct sound, it's no blasphemy :D), and I have added enough gain to simulate a booster in front of the amp.
From here I have proceeded to add two modulation effects typical of the Hendrix sound: a Phaser and a Chorus. both of them in a very moderate amount, just to add some depth and character to the sound.
In the end I've put a sprinke of Reverb, do give some space to the sound, that otherwise without Cab emulation would have sounded too direct.
On the bottom of the signal chain I've added a Low pass Filter to shave off some of the harsh frequences typical of the digital sound, and put a limiter on the master bus.
Become fan of this blog on Facebook! Share it and contact us to collaborate!!
sabato 7 marzo 2015
"Horror" Preverb: what it is and how to create this effect
Hello and welcome to this week's article!
Today we're going to talk about the "Preverb" effect, a particular use of the Reverb effect that creates a typical "Horror" vibe (and that has been extensively used in many movies too, for example on "The Exorcist").
With the term "Preverb" we refer to a reversed reverb that happens before the actual sound that generates it, and this effect it's obtained in a rather clever way;
this explaination is about how to do it in the typical Cubase\Nuendo interface, but it can be done the same way with any DAW.
1) First we need to select the audio track we need to process (for example a vocal track, or a drum track), and click on Process->Reverse
2) Then we put a nice Reverb on our Track, with a long tail, and with the mix control set to 100% Wet.
3) Now we must export our reverbered track to apply the effect on the track permanently.
4) After that, we must import back the track on our project, and do Process->Reverse again, so that the sound will be straight, and only the Reverb will be reversed!
Now playing the track you will hear first the tail of the reverb, then the actual sound, and this will make a very sinister effect.
Hope this was helpful!
Become fan of this blog on Facebook! Share it and contact us to collaborate!!
sabato 26 ottobre 2013
WAH WAH and the other ENVELOPE FILTERS! with Free Vst Plugins Inside!
sabato 19 ottobre 2013
THE PERFECT BASS EFFECT CHAIN ORDER
Hello everyone!
Today we talk about an interesting bass related topic, that we have already seen for the guitar (Click Here for the perfect guitar effect chain order!).
The rules aren't totally different, actually they are very similar, but we need to adapt them to this other instrument's characteristics.
So, as for guitars, here is our bass chain by areas: BASS -> PRE GAIN AREA -> GAIN RELATED AREA -> POST GAIN AREA -> AMPLIFIER
Here is the effect order: BASS -> WAH/FILTER -> COMPRESSOR / LIMITER ->OCTAVE / SYNTH -> OVERDRIVE / DISTORTION / FUZZ -> CHORUS / FLANGER / PHASER / TREMOLO -> DELAY / REVERB -> AMPLIFIER
Keep in mind that this is just one of the many chains usable, and it's made to understand the basic rules of bass effects, but we can obviously experiment modifying the effect order to see what happens, and often the results will be very cool and creative.
Become fan of this blog on Facebook! Share it and contact us to collaborate!!
sabato 1 giugno 2013
BITCRUSHER PLUGINS (With free Vst Plugins inside!)
sabato 25 maggio 2013
THE EFFECTS LOOP: what it is and how to use it
Hello and welcome to this week's article! Today we're going to talk about an important aspect of every amplifier and mixer: the FX LOOP!
What is it?
The effects loop, talking practically, it's a part of a sound's Signal Chain (Click here for a dedicated article!), set between the preamplifier and the power amp (therefore, AFTER the Gain Related Area), and its relevance has been increasing through the years with the increasing of the amount of gain required from the players: if we set a Delay BEFORE the Gain Related Area, the repetitions will be distorted as well, often with chaotic results if the gain is high.
To make sure the effect is clean, the only solution is to set it after the gain area, and that's what the Fx Loop is for: we're going to take the signal of our preamplifier (and therefore of any stompbox set in the input of the amp) from the SEND out and we're gonna send it to the IN of our effect (for example, a modulation unit), then we will go from the OUT of our effect to the power amp via the RETURN of our amplifier.
There are two types of Loop Connections: Serial and Parallel.
- Serial: This is the simpliest connection, and it's the aforementioned one: Guitar -> Preamp -> effect -> Power Amp.
The upsides of this connection are the simplicity and the compatibility with any effect, the downside is that usually, except for the most expensive amplifiers, the signal with effects in the loop gets slighly degraded.
- Parallel: in this case we could say that the signal is split in two: part of the signal will be effected (Wet) and part will not (Dry). Most of the times, in amplifiers that features a parallel loop will even be possible to choose between Serial and Parallel; to know if our amplifier features a serial or parallel loop we just need to connect a jack cable in the send out: if our amp becomes mute, the loop is Serial.
The upsides of this connection are the fact that the Dry signal is not degraded, since it doesn't pass from the loop, the downside is that we will have less flexibility, and that if we use a digital
effect we're gonna set the signal to 100% Wet, because due to the AD-DA conversion, the processed signal could be slighly delayed, generating unpleasant results when used together with the Dry one.
Finally, since Parallel loop effects only one part of the signal, if we use a Booster, or an Equalizer or a Tremolo, they won't affect the Dry sound, and will lose most of their effectiveness.
Some digital floorboards (such as the Pod Hd or the latest Digitech ones) also lets the user to connect them with a Four Cable Mode, in order to separate correctly the effects that needs to go in the Input of the amp from the ones that must go in the Loop, and to connect them to the correct plugs while still using the preamp of the amplifier, without replacing it with the digital one (if we wanted to use just the preamp of the floorboard the connection would have been much easier: Guitar -> Floorboard -> Return of the amp).
Finally, there is an Effect Loop in the mixer too, in order to connect an external hardware or software unit and to place the effect after the Channel Preamps. The Dry-to-Wet ratio is controlled by the FX control present in the channel. This feature is present in the DAW mixers too, and the process of loading an effect and sending it to the various tracks in different amounts is explained in the article dedicated to the FX TRACKS.
Become fan of this blog on Facebook! Share it and contact us to collaborate!!
















